![]() ![]() ![]() I often pull a three star win on rectangular bases.īase analysis is key to successful attacks and there's really no reason to not do it considering how much time you have before the attack clock starts. These designs aren't very "ground troop friendly" but all the things that are rough on ground troops are of no consequence to air attacks. I have to admit, though, I particularly like using it against the elongated bases the most. At BH4 and BH5, it also works well on compact bases - especially those with the BH as one of the outer ring buildings - and even most diamond bases. It works particularly well against narrow bases and bases where the air defenses are easily accessed (i.e., exposed). Know thy base.er, thy enemy's base! Mass Beta Minions can be made to work against nearly any base design, especially at BH4 and BH5. Which brings us to the third and final rule of deployment. Sometimes, you'll want to deploy all in a line, other times with just one or two fingers, and still others it may make sense to deploy in groups of 6 or 8. As I mentioned earlier, Beta Minions work best when their numbers can overwhelm a defense. The second rule of deployment - deploy in groups. (The Battle Machine is also great at distracting the Roaster while the Beta Minions shred it too.) Of course, if you can take either of these out early in the attack with your Battle Machine, by all means consider that as an even better option. You can't avoid it altogether, but at least try to angle your deployment to put it towards the end or get the Beta Minions spread around it. As a splash damage defense, the Roaster will toast your Beta Minions within two blasts. As you might guess, this can be devastating to your attack, especially since AirBombs tend to be something you encounter toward the end of the attack when your Beta Minions have dwindled.Īt BH6, you'll also want to minimize exposure to the Roaster. Beta Minions like to attack in groups and the AirBombs have an effective range capable of taking out 5 or more at one time. AirBombs are Weapons of Mass Beta Minion Destruction. ![]() The first and most important rule of Beta Minion deployment - avoid the AirBombs. That said.there actually IS a little strategy involved in Mass Beta Minions if you want to get the highest destruction percentage possible and typically win the battle. (The AI takes over and runs the attack saves time if you use the Clock Tower to get through your attacks more quickly.) Of course, those with a level 5 Battle Machine (or higher) would never do this for obvious reasons. In fact, at BH4 and early BH5, you can drop them all in one place, exit the game, restart the game, and will often have 60% or better destruction when you come back. Air defenses typically can't stop them from pulling out a solid one star and at least a low percentage two star win. Mass Beta Minions (MBM) is a very simple strategy - you just drop 4 camps of Beta Minions on the base and let them do their thing. (Hear that in your head with your best John Cena announcer voice.) I wanted to take a few minutes to talk about the spammiest, but probably most effective overall, attack strategy for late BH4, all of BH5, and much of BH6. ![]()
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